RPG Maker Level Design смотреть последние обновления за сегодня на .
A new gamedev tutorial video. This time I'm talking about a few tips for level / map design. If you have tips of your own, leave them in the comments to share them with others! :) RPG Maker MV Tutorial / RPG Maker MZ Tutorial : Mapping.
If you're designing a level then watch this video where we talk about and demonstrate the industry practice known as Grey Boxing a level design. In today's video, I am designing a level for RPG Maker. DISCORD LINK 🤍 PATREON 🤍 RPG Maker ASSETS 🤍 If this is your first time on the channel seeing one of my videos then a huge 'Welcome to Level Up Design.' On this channel, I share tips and tricks, tutorials, and overall RPG related content. If you want even more knowlege on the general topic of game design then here are some of the books I read when studying games design in university. The Art of Game Design: A Book of Lenses, Third Edition - 🤍 Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design. Rules of Play: Game Design Fundamentals - 🤍 A unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Any Amazon links in this description are affiliate links, meaning that if you decide to purchase something, LvL Up Design will earn a commission.
In this video tutorial for RPG Maker, I go over how to design a forest level for RPG Maker. Starting the research for this video I realized that I had to talk about more than just making a forest level look good. I also had to go into the depths of what exactly makes a level. I'll probably have to elaborate more on this in an RPG Dojo Episode or something. DISCORD LINK 🤍 PATREON 🤍 RPG Maker ASSETS 🤍 If this is your first time on the channel seeing one of my videos then a huge 'Welcome to Level Up Design.' On this channel, I share tips and tricks, tutorials, and overall RPG related content. If you want even more knowlege on the general topic of game design then here are some of the books I read when studying games design in university. The Art of Game Design: A Book of Lenses, Third Edition - 🤍 Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design. Rules of Play: Game Design Fundamentals - 🤍 A unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Any Amazon links in this description are affiliate links, meaning that if you decide to purchase something, LvL Up Design will earn a commission.
In today's tutorial, I'm going to show you how to make better-looking town maps in RPG Maker MZ. Elevation is one of the biggest changes you can make to your maps to have them stand out among the rest. DISCORD LINK 🤍 PATREON 🤍 RPG Maker ASSETS 🤍 If this is your first time on the channel seeing one of my videos then a huge 'Welcome to Level Up Design.' On this channel, I share tips and tricks, tutorials, and overall RPG related content. If you want even more knowlege on the general topic of game design then here are some of the books I read when studying games design in university. The Art of Game Design: A Book of Lenses, Third Edition - 🤍 Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design. Rules of Play: Game Design Fundamentals - 🤍 A unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Any Amazon links in this description are affiliate links, meaning that if you decide to purchase something, LvL Up Design will earn a commission.
Here's a technique for creating better & more picturesque level designs. Wishlist Chef RPG on Steam! 🤍 Follow me on Twitter! 🤍 If you missed the Kickstarter and still wish to support the game, check out our pre-order store! 🤍
I hope this video helps you to create beautiful maps for your games! Beginner Tutorial. This time I put a bit of commentary over my mapping timelapse, which was kinda hard, as I'm not used to speaking english! Haha. If you have any questions please let me know in the comments below. I'd also like to create more videos about game dev or game art in the future. If you wonder how to handle the passability... here's an additional tutorial for that: 🤍 Galv's Parallax Plugin MV: 🤍 RPGMaker MZ Version: 🤍 Feel free to tag me on twitter and show me some of your maps. 🤍 Music by GWriterStudio 🤍
In this episode of Map doctor, we go about making a house feel more like a home in RPG Maker. Taking two maps submitted by a viewer, we make active decicions around placing clutter objects to tell a story about the people that live there. RPG Maker ASSETS 🤍 If this is your first time on the channel seeing one of my videos then a huge 'Welcome to Level Up Design.' On this channel, I share tips and tricks, tutorials, and overall RPG related content. If you want even more knowlege on the general topic of game design then here are some of the books I read when studying games design in university. The Art of Game Design: A Book of Lenses, Third Edition - 🤍 Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design. Rules of Play: Game Design Fundamentals - 🤍 A unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Any Amazon links in this description are affiliate links, meaning that if you decide to purchase something, LvL Up Design will earn a commission.
Another speed mapping or parallax mapping short to show how I build atmosphere for my projects. I did a parallax mapping tutorial for RPG Maker MV & MZ! You can find it here: 🤍 (Using galv's graphic layers plugin) And the full timelapse video for this map can be found here: 🤍 Music from EpidemicSound.
[FSM Tileset Steam Store Page] 1. RPG Maker MV - FSM: Woods and Cave (Bright Woods) 🤍 2. RPG Maker MV - FSM : Autumn Woods and Rural Tiles (Autumn Woods) 🤍 [Background Music Credit] Track: Ikson - Up Here (Official) Music provided by Ikson® Listen: 🤍 [Sound Effect Credit] 1. Bird Sound by InspectorJ 🤍 2. Footstep Sounds by Jute 🤍 [Used Plug-ins] 1. Orange Overlay 🤍 2. RS_WalkingStepsound (발소리 재생 플러그인 - RPG Maker MV) 🤍
Wishlist Synth Beasts ➤ 🤍 Wishlist Soul Stalker ➤ 🤍 Twitter ➤ 🤍 Discord ➤ 🤍
In this video I explain what I think would make for a great level/section in your RPG maker project, a Haunted Factory! Production Music courtesy of Epidemic Sound: 🤍 Support me on Patreon: 🤍
My Website 🤍 If you want even more knowledge on the general topic of game design then here are some of the books I read when studying games design at university. The Art of Game Design: A Book of Lenses, Third Edition - 🤍 Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play, and change your game until you finalize your design. Rules of Play: Game Design Fundamentals - 🤍 A unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Any Amazon links in this description are affiliate links, meaning that if you decide to purchase something, LvL Up Design will earn a commission.
In this video: Is your Game interactive? Learn some Quick Tips to improve how interactive your RPG Maker Game is. My Website 🤍 If this is your first time seeing one of my videos on the channel, then a huge 'Welcome to Level Up Design.' I share tips and tricks, tutorials, and overall RPG-related content on this channel. If you want even more knowledge on the general topic of game design then here are some of the books I read when studying games design in university. The Art of Game Design: A Book of Lenses, Third Edition - 🤍 Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design. Rules of Play: Game Design Fundamentals - 🤍 A unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Any Amazon links in this description are affiliate links, meaning that if you decide to purchase something, LvL Up Design will earn a commission.
Final product of level design class in RPG maker along with explanation during
RPG MAKER MV: How to map Exterior Houses In this video tutorial, I'll give you a bunch of different house designs you can use for your town maps. One of the biggest things I've noticed about RPG Maker houses is that a lot of them tend to be out of proportion with windows being twice as big as characters. I hope you enjoy this level design video. I'll also give you my Top 3 Clutter items that I like to use around the houses that I map. If this is your first time in the channel seeing one of my videos then a huge 'Welcome to Level Up Design.' On this channel, I share tips and tricks, tutorials, and overall RPG related content. I sell assets for RPG Maker over at the game dev market. Here is the link to my store. }RPG Assets{ 🤍 Here is my Patreon if you're interested in supporting this channel even more than you already do! }Patreon{ 🤍 [Affiliate Links Below] Profile Art: bit.ly/ProfileArt If you want even more knowledge on the general topic of game design then here are some of the books I read when studying games design in university. The Art of Game Design: A Book of Lenses, Third Edition - 🤍 Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design. Rules of Play: Game Design Fundamentals - 🤍 A unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Any Amazon links in this description are affiliate links, meaning that if you decide to purchase something, LvL Up Design will earn a commission.
In today's video, I go over one of the biggest indie game killers. Feature creep. Watch the video where I demonstrate feature creep and tell you why you should avoid it. DISCORD LINK 🤍 PATREON 🤍 RPG Maker ASSETS 🤍 If this is your first time on the channel seeing one of my videos then a huge 'Welcome to Level Up Design.' On this channel, I share tips and tricks, tutorials, and overall RPG related content. If you want even more knowlege on the general topic of game design then here are some of the books I read when studying games design in university. The Art of Game Design: A Book of Lenses, Third Edition - 🤍 Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design. Rules of Play: Game Design Fundamentals - 🤍 A unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Any Amazon links in this description are affiliate links, meaning that if you decide to purchase something, LvL Up Design will earn a commission.
In this video, we walk through some different things that you can do in RPG Maker MV to make your houses look better. If this is your first time in the channel seeing one of my videos then a huge 'Welcome to Level Up Design.' On this channel, I share tips and tricks, tutorials, and overall RPG related content. I sell assets for RPG Maker over at the game dev market. Here is the link to my store. }RPG Assets{ 🤍 Here is my Patreon if you're interested in supporting this channel even more than you already do! }Patreon{ 🤍 [Affiliate Links Below] Profile Art: bit.ly/ProfileArt If you want even more knowledge on the general topic of game design then here are some of the books I read when studying games design in university. The Art of Game Design: A Book of Lenses, Third Edition - 🤍 Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design. Rules of Play: Game Design Fundamentals - 🤍 A unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Any Amazon links in this description are affiliate links, meaning that if you decide to purchase something, LvL Up Design will earn a commission.
Diagonal movement may be easy to implement, but you might want to consider normalizing your vectors. #gamedev #shorts
In this video, we use Trihans tutorial as a base to make a better minning system in RPG maker MZ. Trihan: 🤍 See my website for RPG Maker Assets, consultation pricing and much more. 🤍 Codes for the System. In the ore event. if ($gameVariables.value(1) = 0) $gameVariables.setValue(1, []); $gameVariables.value(1).push([this._mapId, this._eventId, 500]); In the common event have an conditional branch with an if statement. $gameVariables.value(1) ! 0 And in that if statement, run the code. for (const oreData of $gameVariables.value(1)) { oreData[2]; if (oreData[2] = 0) { $gameSelfSwitches.setValue([oreData[0], oreData[1], 'A'], false); $gameVariables.value(1).remove(oreData); } } If this is your first time on the channel seeing one of my videos then a huge 'Welcome to Level Up Design.' On this channel, I share tips and tricks, tutorials, and overall RPG related content. If you want even more knowlege on the general topic of game design then here are some of the books I read when studying games design in university. The Art of Game Design: A Book of Lenses, Third Edition - 🤍 Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design. Rules of Play: Game Design Fundamentals - 🤍 A unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Any Amazon links in this description are affiliate links, meaning that if you decide to purchase something, LvL Up Design will earn a commission.
My Website 🤍 Twitter: 🤍 If you want even more knowledge on the general topic of game design then here are some of the books I read when studying games design at university. The Art of Game Design: A Book of Lenses, Third Edition - 🤍 Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play, and change your game until you finalize your design. Rules of Play: Game Design Fundamentals - 🤍 A unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Any Amazon links in this description are affiliate links, meaning that if you decide to purchase something, LvL Up Design will earn a commission.
Game Engine: RPG Maker VX Ace Art Assets: RPG Maker VX Ace Co- Designer: Adam Majid This video show cases my ability to create a level using all the basics: Goals and Objectives, Challenges and Obstacles, Rewards and Punishment, Pacing and Progression, Narrative and Story Note: Gameplay video has been sped up to reduce the overall video time.
Thanks to .design for sponsoring this video! Get your .design domain by clicking this link → 🤍 Towns are so common in RPGs that it can be easy to overlook what a good RPG town is actually doing to a game's design. Let's dissect what makes for a great RPG town, mechanically and in storytelling, and check out how we can create a town that's functional and memorable. Featuring: Pokemon Final Fantasy V Chrono Cross Dragon Quest XI Trails in the Sky Final Fantasy XIV: Shadowbringers Paper Mario: The Thousand Year Door Paper Mario 64 Patrons get ad-free episodes early, plus access to our behind-the-scenes podcast. Support Design Doc on Patreon: 🤍 Design Doc on Twitter: 🤍 #jrpg #chronocross #dragonquest
Today on Map Doctor, a new series I want to launch on LvL Up Design, we take a castle interior map and parallax it to look awesome. This was a pretty big map so I'll stick to parallaxing smaller maps in the future. Overall this took me about 8ish hours start to finish to parallax. I hope you guys like the result and if you want to submit your map then send it to lvlupdes🤍gmail.com. RPG Maker ASSETS 🤍 If this is your first time on the channel seeing one of my videos then a huge 'Welcome to Level Up Design.' On this channel, I share tips and tricks, tutorials, and overall RPG related content. If you want even more knowlege on the general topic of game design then here are some of the books I read when studying games design in university. The Art of Game Design: A Book of Lenses, Third Edition - 🤍 Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design. Rules of Play: Game Design Fundamentals - 🤍 A unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Any Amazon links in this description are affiliate links, meaning that if you decide to purchase something, LvL Up Design will earn a commission.
In this tutorial I'll go over how you can make better world maps that you're players will fall in love with. Jusing only RTP assets from RPG Maker MV, let's do this. Patreon: 🤍 RPG Assets: 🤍 If you want even more knowledge on the general topic of game design then here are some of the books I read when studying games design in university. The Art of Game Design: A Book of Lenses, Third Edition - 🤍 Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design. Rules of Play: Game Design Fundamentals - 🤍 A unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Any Amazon links in this description are affiliate links, meaning that if you decide to purchase something, LvL Up Design will earn a commission.
A before and after of an interior map. A cozy bakery and cafe. (RPGMaker mv parallax mapping.) Music from EpidemicSound.
In this video tutorial, we make a puzzle for our RPG Maker Game. This time, We're making the Boulder puzzle, like what you would see in the older Pokemon Games. DISCORD LINK 🤍 PATREON 🤍 RPG Maker ASSETS 🤍 If this is your first time on the channel seeing one of my videos then a huge 'Welcome to Level Up Design.' On this channel, I share tips and tricks, tutorials, and overall RPG related content. If you want even more knowlege on the general topic of game design then here are some of the books I read when studying games design in university. The Art of Game Design: A Book of Lenses, Third Edition - 🤍 Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design. Rules of Play: Game Design Fundamentals - 🤍 A unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Any Amazon links in this description are affiliate links, meaning that if you decide to purchase something, LvL Up Design will earn a commission.
In this episode, I break down what I mean by terms like "Dungeon Crawler" and "DRPG," and explain my goals and inspirations behind making an old-school dungeon crawler RPG. #gamedev #indiegame #RPG #dungeoncrawler Liking this video is super appreciated and helps me grow the channel, and be sure to subscribe to keep up with my next game's development and other upcoming videos. And if you're already subbed, thanks for your support! Join The Crawl's official Discord server: 🤍 Play Super Mutant Slayers and my other games: 🤍 Subscribe to my podcast: 🤍 Follow me on: Twitter: 🤍 Instagram: 🤍 Read all my written articles and reviews for LifeHacker, EGM, IGN, Kotaku, Digital Trends, and more here: 🤍 Trailer and gameplay footage courtesy of the respective publishers/creators. Royalty-free music courtesy of Lee Rosevere: 🤍 "Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use."
In this video tutorial, I'll show you have to add parallax mapping to your RPG Maker MZ Game. RPG Maker is where you overlay an image that you've edited on top of the map, instead of using the tilesets in the engine. Doing this can get you some awesome looking levels! You can find the parallax plugin here. 🤍 Here is the code that I've used in the game to make the parallax appear. LAYER_S 0 ShopBottom 0 0 255 0.5 10 0 0 LAYER_S 1 ShopTop 0 0 255 5 10 0 0 LAYER_S 2 ShopLight 0 0 255 5 10 0 0 Here is the link to my previous tutorial about parallax lighting where I go over what plugins I've used. 🤍 DISCORD LINK 🤍 PATREON 🤍 RPG Maker ASSETS 🤍 If this is your first time on the channel seeing one of my videos then a huge 'Welcome to Level Up Design.' On this channel, I share tips and tricks, tutorials, and overall RPG related content. If you want even more knowlege on the general topic of game design then here are some of the books I read when studying games design in university. The Art of Game Design: A Book of Lenses, Third Edition - 🤍 Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design. Rules of Play: Game Design Fundamentals - 🤍 A unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Any Amazon links in this description are affiliate links, meaning that if you decide to purchase something, LvL Up Design will earn a commission.
For a limited time, use the link to get a free trial of Skillshare Premium Membership: 🤍 There might be nothing more iconic to video games than the phrase 'Level Up'. But for something so broadly used, level up systems are a weird construct. Designing a good one is the difference between a rewarding loop of character improvement and a grind, but it's more complicated than you think. Let's talk about progression, motivation, and what goes into making a level up system worth playing. We talk in-depth about: Final Fantasy IX Final Fantasy XV Lost Odyssey (go find this, do it now) Spider-Man God of War Castle Crashers Super Paper Mario Devil May Cry This video was sponsored by Skillshare Support Design Doc on Patreon: 🤍 Design Doc on Twitter: 🤍 #finalfantasy #darksouls #levelup
In this episode of Map Doctor, We take a map submitted by GP Studios and make it epic with parallax mapping and lighting. My Audio didn't record for the first half of the video though :/ RPG Maker ASSETS 🤍 If this is your first time on the channel seeing one of my videos then a huge 'Welcome to Level Up Design.' On this channel, I share tips and tricks, tutorials, and overall RPG related content. If you want even more knowlege on the general topic of game design then here are some of the books I read when studying games design in university. The Art of Game Design: A Book of Lenses, Third Edition - 🤍 Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design. Rules of Play: Game Design Fundamentals - 🤍 A unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Any Amazon links in this description are affiliate links, meaning that if you decide to purchase something, LvL Up Design will earn a commission.
Here's a Short featuring one of my parallax maps! If you want to see the full process, here's a timelapse aka speed mapping video of it: 🤍 Music from EpidemicSound.
A tip to help you speed up moving your events around #shorts #rpgmaker #rpgmakermz #rpg
Get organized with Milanote, for free! 🤍 I love turn-based combat. Most of the time. But there are plenty of pain points that all kinds of games with turn-based combat keep running into. Fixing those points doesn't have to mean changing what makes the style great. Let's talk about some common game design problems turn-based combat games run into and how you can make JRPGs, tactics games, and more the best they can be. Featuring: Pokemon Final Fantasy V Super Mario RPG Mario and Luigi: Paper Jam Unlimited SaGa Persona 5 Shin Megami Tensei V Bravely Default 2 Grandia 2 Child of Light Radiant Historia Return to PopoloCrois Tactics Ogre Dragon Quest XI Fire Emblem Final Fantasy VIII Chrono Cross Disgaea Patrons get ad-free episodes early, plus access to our behind-the-scenes podcast. Support Design Doc on Patreon: 🤍 Design Doc on Twitter: 🤍 #rpgs #jrpg #gamedesign
I hope this helps learn RPG Maker basics quickly and efficiently! Here are some other RPG Maker tutorial channels I recommend: Lvl Up Design 🤍 Echo607 🤍 Driftwood Gaming 🤍 SRDude 🤍
In this RPG Maker Tutorial, we talk about how you can have your characters change gender in your game. You could use this to have a character selection system in your game. DISCORD LINK 🤍 PATREON 🤍 RPG Maker ASSETS 🤍 If this is your first time on the channel seeing one of my videos then a huge 'Welcome to Level Up Design.' On this channel, I share tips and tricks, tutorials, and overall RPG related content. If you want even more knowlege on the general topic of game design then here are some of the books I read when studying games design in university. The Art of Game Design: A Book of Lenses, Third Edition - 🤍 Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design. Rules of Play: Game Design Fundamentals - 🤍 A unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Any Amazon links in this description are affiliate links, meaning that if you decide to purchase something, LvL Up Design will earn a commission.
Are you a game designer, struggling to improve your map/level creation skills? Wanna know how to make better maps? BenderWaffles is here to give you his top 5 tips for designing better maps and levels. No matter what genre of game you are making, you’ll have to make maps. I mean, unless you are making a text adventure, in which case I have no idea why you are watching this video…Whatever, you do you. Enough people have asked me for my advice on map making so I figured I would help you all out by giving you my top tips for creating great maps. So I could go on and on for hours on this topic, but these are a few of my top pieces of advice for map makers and level designers. If you want to see more videos like this, toss this video a like and comment down below, I’d love to hear from ya. Don’t forget to subscribe guys and have a good one! 🤍 🤍 Twitter: 🤍BenderWaffles Facebook: facebook.com/benderwaffles Patreon: patreon.com/benderwaffles Suggested Videos: BenderWaffles Teaches: RPG Maker - Basic Custom Tilesets - 🤍 Don't Stop... - BenderWaffles Ponders - 🤍 Cold Funk - Funkorama by Kevin MacLeod is licensed under a Creative Commons Attribution license (🤍 Source: 🤍 Artist: 🤍
In Todays RPG Maker MV/MZ Video Tutorial, I go over how you can get your characters to learn skills by using items, using only events! No Plugin Needed! Support me on Patreon: 🤍 DISCORD LINK 🤍 PATREON 🤍 RPG Maker ASSETS 🤍 If this is your first time on the channel seeing one of my videos then a huge 'Welcome to Level Up Design.' On this channel, I share tips and tricks, tutorials, and overall RPG related content. If you want even more knowlege on the general topic of game design then here are some of the books I read when studying games design in university. The Art of Game Design: A Book of Lenses, Third Edition - 🤍 Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design. Rules of Play: Game Design Fundamentals - 🤍 A unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Any Amazon links in this description are affiliate links, meaning that if you decide to purchase something, LvL Up Design will earn a commission.